EddyHawk's Info List --- GAMES --- -Slordax By: John Carmack/SoftDisk (USA) Year: 1991 Type: bird-view.spaceship.platform, DOS Cheat: copy > 1st level file as 1st level file name, to play any level you want, but keep backup of 1st level file! -Dangerous Dave By: John Romero/Soft Disk (USA) Year: 1990 Type: side-view.platform.adventure, DOS, 170kb (unpresed) compiler: bc++ v3.0 [1990] Note: only the x needed to run the game -Wolfstein 3D by: IDSoftware type: 1st.person.shooter note: 1st implementation of rather good 3D engine -DOOM By: John Carmack, John Romero et al / IDSoftware (USA) type: 1st.person.shooter, wc/le I [1993] II [1994] eats 3Mb RAM Final TNT Plutonia Ultimate type: win32/pe x for running all previous .WAD files (?) disadv: shareware -Strife by: Velocity V1.0 [Apr 1996] type: 486, 8Mb RAM, 70Mb space, story-based 1st person shooter uses DOOM 3D engine -Heretic By: Raven/IDSoftware type: 1st.person.shooter, wc/le disadv: shareware I II: full episode -Quake by: IDSoftware (USA) type: 1st.person.shooter, 486, 8Mb RAM, fpu V1.06 [1996] type: djgpp2/coff sluggish play on 486 can't use CWSDPMI V0.90+ r4 can use VBE V2.0 II req: win32/pe, P90, 24Mb RAM, 100Mb space, 3D accel VGA V3.05 [28 Nov 1997] V3.15 [19 May 1998] V3.19 addons: Mission Pack: The Reckoning requires V3.15 III: Arena type: win32/pe, DirectX V5.0, 3D hw accel supporting full OpenGL, 64Mb RAM, P233MMX + 8Mb video card or PII-266/K6-2 350 + 4Mb video card V1.27g [17? Dec 2000] addons: Mission Pack: Team Arena requires V1.27g True Combat by: Silicon Ice Development Urban Terror V1.27 Alliance V2.4 -Hexen by: Raven?/IDSoftware I type: wc/le (?), 8Mb RAM V1.1 Dark Citadel II type: win32/pe -Shadow Caster -Prince of Persia 1-2 3D -Genie's Curse note: hang at certain point --- KOEI --- -RTK (Romance of Three Kingdom) by: KOEI (Japan) 1 2 3 [1993] last DOS ver 4 Win3 + WinG requires 256 color 5 6 type: PS note: the best strategy game -Bandit King -Nobunaga -Liberty or Death -L'empereur -GemFire -UnWa (Uncharted Waters) 1 2 [1995] size = 4,3Mb logo is too slow & can't be skipped -Genghis Khan 1-2 -AeroBiz -Destrega type: PS --- SIERRA --- -Jones: The Fast Line -Leisure Suit Larry 1-3 4: The Missing Floppies :) there's no Larry 4 5-6 7: Love for Sail (Win95) -CAESAR 1-3 -Robin Hood -Space Quest 1-5 -King Quest by: Roberta Williams et al/Sierra 1 SCI [1990] remake of original KQ1 (better gfx) 2-3 4: The Perils of Rosella V1.000.111 [23 Sep 1988] 5-6 -Quest for Glory 1-4 -TIM (The Incredible Machine) 1-2 3:Win -Half-Life by: Valve/Sierra type: 1st person shooter, Win4, P133, 24Mb RAM, hi-color SVGA V1.0.0.9 [1998/1999] V1.1.0.4 [2000] note: beautiful plot, scary story, realistic weapons, cool 3D. worth the title 'game of the year of 1998' -Zeus: Master of Olympus by: Impressions/Sierra type: win32/pe, P166, 32Mb RAM, 800x600 res 16bit color 2Mb video card, DirectX V7.0 01 Oct 2000 --- ORIGIN --- -Ultima 1-8 -Ultima Underworld 1-2 --- MAXIS --- -SimCity 1 2000 [1996] type: DOS, PS -SimPark -SimCopter --- Lucas Art --- -(The Secret of) Monkey Island 1 2 3: The Curse of Monkey Island Win32 4: Escape From Monkey Island Win32 -Indiana Jones by: Lucas Arts 1 2 3: Last Crusader 4: Lost Atlantis (CD) [17 May 1993] type: 286-12Mhz, Sound Blaster with full-speech -Dark Forces type: 1st person shooter -After Life by: Lucas Arts --- Panda Entertainment --- -Sango Fighter 1 2 --- Disney/Virgin --- -Lion King year:1994 wc/le executable -Aladdin --- MegaTech --- -Cobra Mission -Metal and Lace -Dragon Knight 3: Knight of Xentar 4 Japanese --- ? --- -G2 -Far Land Story 1 2 --- Blizzard Entertainment --- -WarCraft 1 2 -WarWind --- Tachyon --- -BAM (Blood and Magic) --- New World Computing --- -Heroes of Might and Magic by: New World Computing/3DO (USA) 1 [Sep 1995] sometimes hang (rather incompatible with EMS) 2: The Succession War [04 Nov 1996] sometimes hang (rather incompatible with EMS) 3 Win32 Heroes Chronicles [2000] Master of The Elements Conquest of The Underworld Clashes of The Dragon Warlord of The Wasteland Final Chapters [2001] Revolt of The Beastmaster Sword of Frost -Conquest of The New World --- Microprose --- -Civilization by: Sid Meier 1 2:Win3 -Colonization by: Sid Meier --- -Duke Nukem 3D by: 3D Realms type: 1st person shooter -Rise of The Triad -No Mercy -Abuse -Raptor -Avalon by: Jer Der/MIG (German) -HC or HCombat (Heavy Combat) by: Scott Bias Compiler: STK V2.20 1994-1995 by DiamondWare, Ltd. (?) Type: game, 386+, VGA, 530kb basemem, 1.4Mb space V1.0.3 [1997] interesting play & good effects endless game, if you kill 80+ enemy soldiers then can be considered as over crack: creates a file hcreg.ame, fill it with (01h,01h) or enter '229091' when the game ask for it (P.S: you can find this number inside the unpacked executable, meaning that the author is a generous man :) -Descent by: Parallax Software I II -Igor -Exile type: icon game, win 1 2: Crystal Soul note: too strong enemies -Commandeer Keen 1-6 -Championship Manager 1 2 Holland -Fantasy General -Lotus by: Gremlin III [Jul 1993] -Ages of Rifle -Savage Empire -Machiavelli The Prince -Dune 1-2 -Tyrian -CBS (City Beneath the Surface) by: Aki Martti et al /Odium Entertainment (Finland) type: 3D.old.fashion.fantasy.game.rpg 300*200*256 graphic mode; 386SX-25Mhz + ; DOS V3+; 1,100kb XMS; 555kb basemem (580kb with Sound Blaster) -> +15kb for regged ver; a mouse; VGA year: 1998-1999 compiler: bp v7.0 V2.0 [1999] supports Sound Blaster & Gravis Ultrasound sound cards bad mouse handler bad 3D (can't turn around) -Bomber Man by: DynaSoft -3D Bomber Man -Zeliard by: Game Arts (Japan), Sierra (USA) year: 1987,1990 type: side-view.adventure.platform, 1Mb space note: press Ctrl+Q to quit EdH: I still stuck on 8th level :) -Rebel Assault by: LucasArts I-II -Settlers by: Blue Byte Software I-II -Top Gun - Fire at will -Dungeon Keeper -Tie Fighter -Comanche by: Novalogic -Flight Simulator by: Microsoft V5.0 -7th Guest by: Trilobyte -11th Hour by: Trilobyte -OMF (One Must Fall) 2097 by: Rob Elam et al/Diversions/Epic type: 386, VGA, 2.5 (4) Mb RAM, 540kb basemem, wc/le V1.0 [Oct 1995] V2.0 [1995] modem/network play disadv: shareware hint: rename master.dat to omf.exe to save space -Unreal by: Epic Unreal Tournament V400b [03 Nov 1999] note: as good as or even better than Quake 3: Arena Unreal II [2002] -Princess Maker by: Gainax (Japan), English-translated by: Adventions, SoftEgg type: DOS I II 1.02 ~12Mb space cheat: put 'MOPI = 1' line in file PM2.CNF, to open 2 more 'shop's in town -Bubble Puzzle or Bubbles by: Oliver Pape & Frank Sander (Germany) compiler: bp v7.0 V1.1 [Jun 1995] no sound 1 x + ovl = 2.1Mb note: Puzzle Bobble 'clone' is written to test author's SVGA gfx engine -Shining Force type: Genesis I II hint: near the end of game, can't find dwarf village? get drystone on fireplace at dwarf cave (the place where you bring fairy to heal sick dwarf) and use it on river part where across it there is different forest part than others. can't take Holy/Force Sword? you must 'examine'. if you can't, wait until the message stops and try again to bring action menu there are 'evil lance' behind devil head stone (entry to arctower) -Phantasy Star type: Genesis 1-3 4 EdH: good note: while fighting Lashiec & he's using 'Reinforce', it always hang on BloodLust's Genecyst V0.32 -Resident Evil by: Capcom type: PS I II III: Nemesis Gun Survivor -Final Fantasy by: SquareSoft I-III type: NES IV-VI type: SNES VII-IX type: PS X type: PS2 -Chocobo by: SquareSoft type: PS Racer Dungeon Dungeon II -Street Fighter by: Capcom I II plus 4 new player Turbo III Alpha EX EX Plus Alpha 3D gfx -Pocket Fighter by: Capcom type: PS -Samurai Showdown type: PS -Mario by: Nintendo I type: NES Lost Level type: NES II type: NES III type: NES is Missing type: NES Super Mario World type: SNES RPG type: SNES Go Cart type: SNES Mario64 type: N64 -Yoshi's Island type: SNES -Delta Force type: NES I-III -Super Contra type: SNES -Virtua Fighter type: PS -Tekken type: PS I-III Tag Tournament type: PS2 -Battle Arena Toshinden I type: DOS, PS II-III type: PS -Fatal Fury by: SNK I type: Genesis II type: Genesis, SNES -Art of Fighter by: SNK -The King of Fighter '97 '98 '99 2000 -Rockman or Megaman by: Capcom type: NES I-VI VII type: SNES VIII type: PS -MegamanX by: Capcom type: PS I type: SNES II-V -Breath of Fire by: SquareSoft type: SNES I hint: dunno where to go next after Aradia? north cave is cave north of Auria. go west inside cave and find the 'blocking rock', blown automatically if you have dynamite from 'fishman shopkeeper' II III type: PS IV type: PS -Blood by: Monolith year: 1994-1997 V1.00 [1997] type: 16Mb RAM, DOS great 3D engine very detailed II type: win32/pe -Fate of Dragon by: EIDOS type: win32 note: EIDOS's RTK version -C&C (Command & Conquer) by: Electronic Arts Tiberian Sun [2000] FireStorm [2000]