EddyHawk's Info List --- GAME CONSOLE --- -Atari -Coleco -Game Watch -Game Boy -NES (Nintendo Entertainment System) by: Nintendo -1 BG layer -32 colors at once pc emulator: -NESticle (NESE) by: BloodLust date: Sep 1997 compiler: wc v10.60 -SNES (Super Nintendo Entertainment System) SF (Super Famicom) by: Nintendo comparison with NES: -more complex main CPU called 65c816 max 3.58Mhz higher clocked (2x) 256 instructions there may 2-3 cpus -Sony SPC700 2.5Mhz snd processor: 8 channel digital snd processor + real-time snd sample depres + stereo -Sound DSP, with eight 16-bit stereo channels, presed samples, hw attack-decay-sustain-release volume processing, echo, pitch modulation and digital FIR snd filter. -DSP1 a math co-processor chip inside the cartridge of some games, notably Mario Kart and Pilot Wings. -Any other odd chips that manufactures sometimes placed inside the cartridge to enhance games and as a nice side-effect, also act as an anti-piracy measure, e.g. S-DD1, C4, etc. -2 custom gfx processor: Super FX a 10/21MHz RISC CPU developed by Argonaut Software used as a game enhancer by several game tiles, including Yoshi's Island (best single-player game on SNES, if you like platform games), Doom, Winter Gold, Dirt Trax FX, StarFox, Starfox 2, Stunt Race FX and Vortex. SA-1 fast, 65c816 8/16-bit processor, clocked at 10Mhz. It also contains some extra circuits developed by Nintendo which includes some very fast RAM, a memory mapper, DMA, several real-time timers, and the region lock-out chip. It seems to be used in several other games that Nintendo released in 1996 and beyond, notably Kirby Superstars, Kirby Dreamland 3 and Paradius 3. -address more mem -larger ROM image -4 BG layers, 256 colors at once -twice sprite numbers, each can be twice larger -transparency -> max 32k colors -8 (background) gfx modes pc emulators: -ZSNES by: zsKnight, _Demo_, Pharos year: 1997-2001 variant: for Win32/Linux V0.635 beta [1998] compiler: nasm, wdosx type: flat.binary (inpresible), 486DX-100 size: ~2.5Mb note: much slower when using Quarterdeck/QDPMI V1.17b beta [1999] compiler: nasm, djgpp v2 size: ~3.9Mb (presible to ~365kb) note: can't run with Quarterdeck/QDPMI 'not enough mem' V1.31b [2001] V1.33 adv: mouse & keyboard driven GUI note: the best but why prog x mostly full of 00h? -Snes9x DOS by: Gary Henderson (England), Chad Kitching, Jerremy Koot, TeleKawaru, Kreed, et al type: 486DX-100 variant: for Linux i386 & Solaris 96 97 9x V0.12 [July 1997] 9x V1.26b [Sep 1999] size: ~488kb (x-presed by UPX V0.70) EdH: page fault when exit, cause inequal FATs, etc on my 2nd cpu 9x: Beyond Limit win32 ver -NLKE DOS by: LordEsnes aka Charlos A. Lozano, Ishmair, Nerlaska aka Miguel Angel, Pyrgo (Spain) year: 1997-2000 type: 486DX-100 compiler: djgpp v2.01 V beta .05 public [Jan 2000] size: ~400kb (x-presed by DJP) EdH: when using cfg -> page fault note: integration of 2 emulators: NLKsnes Esnes (by Lord Esnes & Ishmair) -N64 (Nintendo64) by: Nintendo 93mhz cpu RAM: RDRAM note: some pc emulators exist -Dolphin by: Nintendo note: not use RDRAM anymore? -GameCube by: Nintendo date: Aug 2001 485Mhz Gekko pc mcpu USD 199.95 -Sega Genesis by: Sega cpu: 68000 8Mhz sound cpu: Z80 4Mhz sound chip: YM2612 pc emulator: -genecyst DOS by: BloodLust compiler: wc v10.60 v0.32 [Sep 1997] 'bloody', mouse-driven GUI the best emulator vx.xx [Dec 1997] : last ver? -KGen by: Steve Snake/KML (England) compiler: wc32 V0.34b -X MMX ver 98 V0.4b beta test [Jun 1998] -PCE (PC Engine) or Turbo Graphics 16 by: NEC (Japan) 1st to use CDROM pc emulator: -MagicEngine by: David Michel (France) year: 1996-1997 type: 486, 8Mb RAM V0.8 [1997] -Sega Saturn -Dreamcast by: Sega note: can be thought as X-Box Lite -> contains WindowsCE recently withdrawed -PlayStation by: Sony 33mhz cpu note: some pc emulators exist -PlayStation II by: Sony release: Mar 1999 200/300mhz cpu can process 75m (20m with effects on), faster than voodoo3, dreamcast, tnt2 fpu 3x faster than PIII note: uses DVD & RDRAM -X-Box by: Microsoft cheaper? than ps2 nvidia? gfx card pentium iii? cpu windows-lite os full directx8+ support huge game/graphic libraries from pc game development isn't controlled by manufacturer --- RELATED --- -Game Genie by: Lewis Galoob Toys note: SNES game cheater -Gold Finger note: SNES game cheater -Pro Action Replay note: SNES game cheater