EddyHawk's Info List --- Other HardWare --- -Award Modular BIOS by: Award year: 1984-2001 V4.20 V4.50PG [1995] V4.51PG V6.00PGN [12 Mar 2001] -Phoenix BIOS V4.0+ [1998] support > 64Mb RAM -ALG 2228 by: Avance Logic type: gfx card note: not support LFB -Adlib type: snd card Necrobone: never designed for digital playback -Buddy B-200 card note: allow 2 user to use 1 pc concurrently -FireBall by: Quantum type: hardisk lct 10 9.5ms seek time 297 megabit/sec internal transfer rate 5,400 rpm 5.1 to 30 Gb 512kb buffer Ultra ATA/66 CRC Shock Protection System II 20 7,200? rpm 418kb? or 2Mb? buffer ATA100? -Caviar by: Western Digital type: hardisk 40Gb 7200rpm PIO 4 / ATA 33/66/100 -GeForce (Graphic Force) by: nVIDIA type: video chipset + integrated 3D accelerator, or GPU (Graphic Processing Unit) 128bit memory interface 350Mhz RAMDAC VESA VBE 3.0 support 1 or 256 or NV10 date: Sep 1999 0.22 micron 23m transistors integrated T&L (Transform & Light) engine DirectX V7 support chip/mem clock: 120/166 Mhz pixel rate: 480M/sec 4 parallel rendering pipelines 1st to support AGP4x + Fast Write 2 date: 2000 0.18 micron less than 28.5m transistors DirectX V7 support DirectX Texture Compression, S3 Texture Compression NSR (Nvidia Shader Rasterizer) MX 2 pixel pipelines slimmed version of normal GeForce chip/mem clock: 175/166 Mhz pixel/texel fill-rate: 350/700 M /sec with TwinView: dual display support MX200 64bit mem interface the cheapest & slowest than GF2 MX & GF2 MX400 (reported even slower than GeForce256) MX400 chip/mem clock: 200/183Mhz Go for notebook GTS chip/mem clock: 200/2x166 Mhz pixel/texel fill-rate: 800/1600 M /sec Pro chip/mem clock: 200/2x200 Mhz pixel/texel fill-rate: 800/1600 M / sec Ultra chip/mem clock: 250/2x230 Mhz pixel/texel fill-rate: 1 / 2 G /sec Ti(tanium) chip/mem clock: 250/2x200 Mhz 3 or NV20 date: 2001 0.15 micron 57m transistors 4 pixel pipelines 64Mb DDR-SDRAM chip/mem clock: 200/2x230 Mhz nFiniteFX engine: DirectX V8 support: programmable (Vertex & Pixel) Shader Pixel Shader: enhanced NSR (Nvidia Shader Rasterizer) Environment Mapped Bump Mapping hardwired T&L lightspeed mem architecture four 32bit memory controller working interleaving instead of single 128bit memory controller Quincunx (hi-res &/ multi sampling Full Scene) Anti Aliasing pixel fill-rate: 800Mb/sec Titanium uses titanium? Ti200 chip/mem clock: 175/2x200 Mhz pixel fill-rate: 700Mb/sec Ti500 chip/mem clock: 240/2x250 Mhz pixel fill-rate: 960Mb/sec EdH: GeForce is nice name, but too bad it's followed by ugly names like Ultra, GTS etc -Quadro by: nVIDIA 2 MX note: equal to GeForce 2 MX/GTS, but meant for workstation -Rage by: ATI type: 3D gfx card (?) Fury MAXX dual ATI128 Rage Pro chipset pixel rate: 540M/sec -Radeon by: ATI type: video card date: July 2000 keyframe interpolation, 4-matrix skinning, environment bump mapping, 3D-texture, HyperZ some DirectX V8 features 7500 GeForce2 rival 8500 or R200 0.15 micron DirectX V8.1 support SmartShader 6 input texel per pixel program larger instruction set, 12 instructions per program Smoothvision (FSAA) Charisma Engine (T&L): 60m triangles/sec aggresive speed against GeForce3 -Kyro by: ST Microelectronic type: video chipset 1 or? PowerVR 2 chip/mem clock: 115Mhz 2 or? PowerVR 3 0.18 micron Tile Based Rendering 128bit mem interface chip/mem clock: 175Mhz 3D Kyro-II -Voodoo by: 3Dfx type: 3D acceleration only chipset 1st 3D acceleration chipset I 50Mhz II 90Mhz 3-4 5 Temporal Anti Aliasing Banshee Rush -Savage by: S3 type: video chipset 3 4 Pro 3D 2000 SuperSavage -Vortex by: Aureal type: snd.chip, PCI 1 2 note: comprises A(ureal)3D V2.0: Interactive A3D, Virtual Surround Sound, Wavetracing -Sound Blaster by: Creative 1 2 Pro Pro+ Pro16 Awe Live! Value OEM Platinum Audigy Platinum [Aug? 2001] Audigy audio processor EAX Advanced HD: 4x stronger than EMU10K1 24bit multi-channel 100db SNR SB1394 (FireWire) connector --- MISC --- nVIDIA bought 3Dfx VIA bought Cyrix Award merged with Phoenix