------ /\ -------- ------ / / \ | / / /----\ | ------ \ / \ | / ------ o / \ o | o ------- o The Canadian Anarchy Technology Society Presents... ______ _________ _______ /| /| / _____\ /\ \__ __// ____/| | | | | | / \ | | / /____ | | ____ ____ | | | | / /\ \ | | /_____ / | |/__ |/ __/ | |___ | |_____ / /__\ \ | | _____/ / | | _/__|\__ \ | __ \ \_______\/ / \ \ \ //______/ \ //__\/|/___/ | | | | \/ \/ \| \| \/ \/ |\ /| --- --- --- --- | |\ | ---- | \/ | |___|| __ |___| / | | \ | |_ | | | ||___| | | /__ | | \| |___ Issue#5 - December 1996 Edmonton, Alberta Canada http://members.tripod.com/~catslash/index.html E-mail:catslash@probfate.alive.ampr.ab.ca or call Bethlehem @ (403)477-2351 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Its getting near Christmas and we've been very busy. This issue is really not that great this month because of that. Hey, its hard to run a magazine, write three articles and get the other writers to write in all in one month! I had to put this issue together quite fast this month, so it may not look as nice either. I also noticed, as our articles came together, that not one had anything to do with Christmas! So, you'll have to look to the BGR or something for Christmas ideas... We would also like to thank all those who made CATSlash's 96 issues possible, that includes all our connections (for the Connection Corner), all the sysops who distribute our magazine, and all our readers, and people who wrote in. With all that help, CATSlash will live on for '97. Here we go, the last issue of 1996... --------------------------------------------------------------------- | CATSlash Contents | | - Issue 5 - | --------------------------------------------------------------------- |1. Intro | |2. Vengence Column | |3. Radio Detonators | |4. Rockets | |5. Connection Corner | |6. Red Boxing | |7. Smoke Bombs | |8. "Jim" (a story) | |9. Top Ten | |9. Wrap up | --------------------------------------------------------------------- We are user supported, so feel free to send in any articles you deem suitable for this magazine. Make sure to include your alias, so we can place your name in the file's intro. If you are interested in becoming a full time CATSlash writer, send us a letter saying you want to do so, and we will include you in the best 403 magazine you can write for! To E-mail comments, articles, questions (relating to H/P/A), Connection Corner info or whatever else send to: catslash@probfate.alive.ampr.ab.ca or call Bethlehem (Add in Wrap up) and mail Jeriatrick. (Poison Ice never reads his Bethlehem mail, so it will never get to anyone that way!). CATSlash Magazine Issue#5 - December 1996 - File #2 of 9 -- -- _______ \ \ / / / ______\ \ \ / / | | \ \/ / | | \ / | |_____ \/ ENGENCE \_______\OLUMN By: Poison Ice _____________________________________________________________________ Sorry Folks, but the Vencence Column wasn't written this month, so I've filled in. If you want revenge against your local phone CO, here are some sure fire ways to fuck up a phone booth so that the phone repair boys will be busy for a while. WARNING: Do not do this to those new computerized pieces of shit (the ones that you see in malls with the credit card slot). They have alarms everywhere! 1. Jam finishing nails through the mouthpiece holes, destroying the mouthpiece. Nobody will notice anything wrong until they connect and can't say anything. Boy, will they be pissed off! 2. Place glue or something sticky all over the keypad to make the buttons stick. If your really daring call 611 and stick down a button or two. 3. Under the phone there is sometimes some metal panels running down. You can take these off with a Phillips screwdriver. You now have access to the phone booth's phone line. Cut and splice, or do whatever else you want... 4. Jam garbage or gum into the coin slot (self explanitory). 5. Use a lighter and melt the plexiglass siding, mouthpiece plastic, whatever... 6. Take a flathead screwdriver and pry off the Tellus pricing infor- mation. They pop right out of the brown casing. The phone booth casing itself will give if you pry it enough! 7. If you hammer the casing hard enough (with your fist, although a real hammer could work too), sometimes the phone's guts slide inwards. Then nobody can dial out because the keys slip inside the casing and get stuck. This is notorious for indoor phones. Remember, these are vandalism, so don't get caught doing this! Also, if there is another phone booth in the area, or if it is only a small town, they may remove the phone booth. So watch where you do this or you will have nothing to phreak from! CATSlash Magazine Issue#5 - December 1996 - File #3 of 9 --------------------------------------------------------------------- | Simple Radio Detonators | | By: Jeriatrick | --------------------------------------------------------------------- Here's how to build a fast radio detonator. 1. Take one of those remote controlled cars. 2. Open up the car. 3. Remove the insides. 4. Notice the two wires to the back tires' motor? Cut them from the electric motor(s) and strip the ends. 5. Attach a phosphorus igniter (these come in Rocket Engine packages) to the ends of the wires that come from the circuit board to the motor (the ends you just stripped. 6. Place the phosphorus legs into the explosive. How this works: When you press the remote controll button that makes the car move forward or backward, the 6 to 9 volts that normally go to the electric motor on the back tires is sent into the phosphorus igniter. The igniter gets the legs hot enough to ignite your explosive. This model is nice because remote controlled cars are cheap and this takes seconds to make. CATSlash Magazine Issue#5 - December 1996 - File #4 of 9 --------------------------------------------------------------------- | Rockets | | By: Jeriatrick | --------------------------------------------------------------------- A lot of people wonder about rockets, so here's an explanation... Most model rocket kits can be bought at hobby stores in your local mall. Engines too can be bought for the price of $8.00 for 3 engines. The Rocket ~~~~~~~~~~ Below is a cross section of a model rocket that you buy at a store: /\ / \ <---------- Nose Cone (Pops off to deploy parachute/streamer, / \ held on by elastic) /______\ | | |::::::|<-------------- Kleenex (Wrapped around parachute to prevent |()())(| parachute from igniting. |()())(|<-------------- Parachute/Streamer (blows out top to safely |()()))| land rocket. |()()()|_ |()()))| |<-------------- Launch lug (Put this part on pole so | | | rocket flies straight up.(looks like |______|_| a drinking straw. | | <-------------- Rocket engine (see diagram below) | | /| |\ _|________\ <------------- Stabalizer fins (keep rocket straight) _| <---------- Engine Holder (Holds in rocket engine) The Engine ~~~~~~~~~~ |______|<--------Clay Cover |******|<--- Fine Black Powder |******| |******| |&&&&&&| |&&&&&&|<---- Muddy Powder (mixed black powder, brownish color) |%%%%%%| |%%%%%%|<------- Black Powder |%%%%%%| | \ &/ | -- -- <-------- Porcelain Base (hole in centre) All the insides are wrapped in a cardboard case. On the cover is marked A,B, or C followed by numbers or dashes. These letters are for the power the rocket engine has. A is the lowest, B is the highest. When the rocket ignites, (with igniters placed through the base) the black powder burns.This forces the rocket up. When the black powder burns up, The muddy powder is ignited. Muddy powder is black powder mixed with something else so it burns longer and produces smoke. This makes the rocket more visible, so when you use the eye thing it can be seen. When the muddy powder burns up the fine black powder is ignited. All the fine black powder ignites in a second, causing a mini explosion, blowing through the top of the rocket engine and blasting out the parachute. Making it into a Weapon ~~~~~~~~~~~~~~~~~~~~~~~ There are many ways to turn this into a deadly toy. The simplest is to place an explosive on the end of the engine (see diagram). When the black powder ignites, it also ignites the explosive. This is not too bright however, because there is no way of knowing weather it will hit the target before blowing. Here is what it will look like: Make sure clay blocker is removed from fine black powder (get it off with a PLASTIC or wooden device so it dosen't cause a spark!). Place explosive's fuse into black powder, so when one ignites, it will burn the fuse and blow the explosive. ________________ | |----------- <------- Explosive (pushed in open end | Engine ---| Explosive | of rocket engine). |________________|----------- /\ Fuse (the thing in the middle) Shove all this into a rocket and launch at someone. Here's how to build a launcher: H - Phosphorus igniter (the white thing with the two wires coming out.) +__- - Lantern Battery (Big square 6 volt battery with 2 springs on |__| top.) Can also be a solar rocket igniter or something else to heat up the phosphorus. [] - Button or switch |\ Steel plate (so it propells against and so || <----------- you don't get burnt. ||_________________ <-- thin metal rod (launch lug fits here) ||_ ||_|< <-------- Phosphorus Igniter (into rocket engine) _+___-_||_____________________________ ||___| | | ___________________________________| | |[] <--------- Switch or Button |__| The wiring diagram looks like this: <__> <------- Phosphorus Igniter ----|+ -|-------|__|--- | | |______/ _______________| There are better diagrams in the Mac Issue. To use this toy: ~~~~~~~~~~~~~~~~ Place rockets launch lug down metal bar. Place Phosphorus igniters into rocket engine (Rocket engine is in rocket and has explosive attached). When ready aim at something and hit switch/trigger/button to fire rocket. Rocket will explode at a certain time (when the powder in the engine burns up) no on impact. An on impact rocket will be discussed in a later issue. Have fun and don't poke anybody's eye out! CATSlash Magazine Issue#5 - December 1996 - File #5 of 9 -----> -----> | / / | \ \ | -----> ONNECTION -----> ORNER | ----------------------------------- By: Poison Ice _____________________________________________________________________ Hello all, today we check out the connection feedback as promised, so here we go! And I would like to remind everyone that this article is not restricted to anarchy news, it is all purpose!(suck on that electrik fire). From Eastglen: News states that the school may be looking into uniforms! The source says that the uniforms would be a dress shirt, dress pants and a tie!The source also states that people may be transferring from eastglen and into nearby schools in the near future. There was news of a bomb threat on Friday the 13th at one school, but the name was not given to us. Anarchy news: Me and Jeriatrick discovered that all alias' that wrote in N.E.R.D magazine #1 (if you can call it that) exept for the one known as "Deja vu" (I probably spelled it wrong though), Were all ELECTRIK FIRE!! Jeez talk about low! That is Shotty journalism! There is also some new thing called the c.a malitia, I first heard of it a while ago but I still know very little about it. It bears further investigation and I will keep you advised if I find anything. But if any of you know something about it please tell me. _____________________________________________________________________ CATSlash Magazine Issue#5 - December 1996 - File #6 of 9 ----------------------------------------------------------------------------------- | Red Boxing | | Brought to you by: Jeriatrick | | Origional Author: a bunch of them. This is a combined phile from | | neXus. ----------------------------------------------------------------------------------- Here is an interesting file I found on red boxing. This one covers everything. The only difference here in Edmonton is that the ACTS system is only on indoor payphones. The outdoor ones connect you to a Tellus operator. She can be fooled however, if you put in a nickel and play the tones for her to hear. They do catch on sometimes. To see if they do, jiggle the hangup thing on the payphone and you can hear her conversation with her supervisor about it. I myself just use a portable tape recorder and tones from Phoney (a cool mac program available on your favorite Mac H/P/A site. With this issue I included the three tones (Quarter, nickel, and dime) in Mac System 7 format. Just double click on them to use them. ___________________________________________________________________________________ ------- RED BOX ------- ------------ Introduction ------------ Red boxing consists of simulating the tones produced when coins are deposited in a pay phone. Coin tones are beeps of 2200 Hz + 1700 Hz as follows: 5 cents - 1 beep, 66 milliseconds duration. 10 cents - 2 beeps, each 66 milliseconds duration with 66 millisecond pause between beeps. 25 cents - 5 beeps, each 33 milliseconds duration with a 33 millisecond pause between beeps. Three methods have commonly been used by phone phreaks to produce these tones and make free calls. ***************************************************************** 1. The traditional Red Box consisting of a pair of Wien-bridge oscillators with the timing controlled by 555 timer chips. ***************************************************************** ----------------- CIRCUIT OPERATION ----------------- Each time the pushbutton is pressed, it triggers half of IC1, configured as a monostable multivibrator to energize the rest of the circuit for a length of time determined by the setting of the coin selector switch. This in turn starts the other half of IC1, configured as an astable multivibrator, pulsing on and off at regular intervals at a rate determined by the 50k pot between pins 12 and 13. The output of the astable thus alternately powers of IC2, configured as a square wave oscillator, providing the required 1700hz and 2200hz to the op amp which acts as a buffer to drive the speaker. Assemble the circuit as you wish. Component placement is not on a "universal" PC grid board with solder ringed holes. Use sockets if you aren't a whiz with a soldering iron. Be sure to leave easy access to the potentiometers for alignment. For alignment, a frequency counter and tiggered sweep oscillo- scope are extremely handy (but not absolutely necessary.) Install a temporary jumper from +9v supply to pin 14 of IC2 and temporarily disconnect the 0.01uF capacitors from pins 5 and 9 of IC2. Power up the circuit. Measuring the output from pin 5 of IC2 with the frequency counter, adjust the 20k pot between pins 1 and 6 for an output of 1700hz. Now adjust the 20k pot between pins 8 and 13 for an output of 2200hz from pin 9 of IC2. Remove the temporary jumper and re-attach the capacitors to pins 5 and 9. (Note: if no frequency counter is available, the out- puts can be adjusted by ear one at a time by zero-beating the output tone with a computer generated tone of known precision.) Next, temporarily disconnect the wire between pins 5 and 10 of IC1. Set coin selector switch in the "N" (nickel) position. With the oscilloscope measuring the output from pin 9 of IC1, ad- just the 50k pot between pins 12 and 13 of IC1 for output pulses of 60 millisecond duration. Reconnect the wire between pins 5 and 10. (Note: If no scope is available, adjust the pulse rate by ear using computer generated tones for comparison.) The remaining adjustments are made by ear. Leave the selector switch in the "N" position. Adjust the 50k pot labelled "Dime" for a quick double beep each time the push- button is pressed. Finally, set the selector to "Quarter". Adjust the 50k pot labelled "Quarter" until exactly 5 very quick beeps are heard for each button press. Don't worry if the quarter beeps sound short- er and faster than the nickel and dime ones. They should be. If all went well to this point, your red box should be com- pletely aligned and functional. A final test should now be con- ducted from a payphone using the DATL (dial access test line) coin test. Dial 09591230 and follow the computer instructions using the red box at the proper prompts. The computer should correctly identify all coins "simulated" and flag any anomalies. With a little discretion, your red box should bring you many years of use. Remember, there's no such thing as spare change.! Semiconductors -------------- (2)556 dual timer (1)741 Op Amp (1)1N914 Switching Diode Resistors --------- (6)10k (1)4.7k (2)100k (4)50k PC Mount Potentiometer (2)20k Multi-Turn Potentiometer Capacitors ---------- (10)0.01uF (1)1.0uF (2)10.0uF Electrolytic Miscellaneous ------------- (2)14 Pin Dip Socket (1)8 Pin Dip Socket (1)3-position Rotary Switch (1)Momentary Push-Button Switch(normally open) (1)SPST Toggle Switch (1)Speaker or Telephone Earpiece Circuit Board (1) Box (1) 9v Battery Clip Mounting Hardware / +--S1+ --+---------+--------+--------+----------------+-------------+ +9v R1 R2 | | | | +---C1----+ | R3 | | | | +---+ +----+-C2-@q S3 @n | o +---+----+---+---+ | R5 | @d | | o-+ | 6 4 14 | R4 | | | +--+ | S2 o +-+5 13+----+ g | +---+ | | | | | | | | | | | R9<-+ | g +-+10 (IC1556) 8+-+ R6<-+ | R8<--+ | | | | | | | | | | | +----+9 12+-+--+--+ +--+ | | | | | 3 11 7 2 1 | C3 | | | | | | +-+--+---+--+--+-+ | R7<-+ | | | | | | | +--+ g | | | | | C4 C5 | +----------------+------+-------+ | | | | | C6 | | | | | | | | g g g g | | | +--+-----+-------+ | R11 | R12 +---+ | +--+ | | | | v | v | | +--+--+ +----+--R13--+ | +---R10-+--+ | | | | | | | +-+--+--+--+----+----+ | | | | 1 4 14 10 13 | | | | | 8+--+----+ | +------+-+6 | | C12 | | | | 12+--+ | | | +-+2 IC2 556 | | | C7 | | g | | +--+3 11+-----+ | | | | 7 5 9 | | | g C8 +----+---+---+-------+ C11 | | | C9 C10 | | | | | | g | g | +-+-+ | g | | | +-----------------+--------------+ | | | | R14 | | | |\ | | | | \ | +------------+-----------|3 \| | | | 7 \ C13 R15 |IC3 \ | | |741 6/------+ | | | 4 / | | | | / | g g +--+2 / | | | |/ | | | g | +------------------+ C14 | Speaker | g ----------------------------- Schematic part variables list ----------------------------- Capacitors Resistors ---------- --------- C1 - 0.01uf R1 - 10k C2 - 1N914 switching Diode R2 - 10k C3 - 1.0uf R3 -4.7k C4 - 0.01uf R4 - 10k C5 - 0.01uf R5 - 10k C6 - 10uf R6 - 50k C7 - 0.01uf R7 - 50k C8 - 0.01uf R8 - 50k C9 - 0.01uf R9 - 50k C10 - 0.01uf R10- 20k C11 - 0.01uf R11- 10k C12 - 0.01uf R12- 10k C13 - 0.01uf R13- 20k C14 - 10uf R14 -100k R15 -100k Switches -------- S1 - SPST toggle S2 - Momentary push button N.O. labeled "Deposit" S3 - 3-position rotary switch Miscellaneous ------------- g - Ground @q - Label "quarter" @d - Label "dime" @n - Label "nickle" ------------- HOW TO USE IT ------------- Operation is simple. Simply dial a long distance number (some areas require you to stick in a genuine nickel first), wait for the ACTS computer to demand your cash, and press the "deposit" button on the red box for each coin you want to simulate. The coin signals are coupled from the red box into the phone with a small speaker held to the mouthpiece. For local calls, either you must first deposit a genuine nickel before "simulating" more coins or place your call through the operator with 0 + 7d. Use some care when the operator is on the line--sometimes they catch on to your beeper ploy. ***************************************************************** 2. Producing the signals with a computer which are recorded and then played back into the mouth piece of a pay phone. Most common is the new hallmark greeting cards. ***************************************************************** --------- Materials --------- 1 Hallmark digital recording card (~$8, card store) 1 1/8 inch mono phono plug (~$1 or in a junk bin) 1 SPST switch, or momentary contact NORMALLY OPEN. The QUARTER.VOC File (and access to a sound card to play it, and software that lets you loop it). 1 case of some sort (I used a case from a DAT, but anything you can put the stuff in will work. Perhaps the case from a Data Tape or a 8mm Video tape, or just a casette) 1 Tube of silicone sealant. have silicone on hand) ---------- What to do ---------- 1. Remove all components from the plastic thing inside the card, this includes sliding the battry pack out of it's drawer. 2. Cut the following wires: Both wires going to microphone (both are green, mark which one goes to the center of the mic) Both wires to the battery pack (red and white) Both wires to the switch mechanisim (green and black) 2a. (OPTIONAL) It is a wise idea (if you are fairly experienced at soldering/desoldering on small PC boards) to desolder all the wires and replace them with ones of a thicker gauge. The ones that hallmark supplies are just too damn thin and have a real tendancy to break at connections. REMEMBER, the wires in this card are supposed to be protected in the little plastic grooves that you removed them from. 3. Discard the switch mechanisim. 4. Wrap the battery pack in electrical tape (I used red tape just to be cheesy, since the box is clear) 5. Solder the SPST switch to the black and green wires that used to go to theo original switch (polarity is NOT important) 6. Solder the phono plug to the 2 green wires. Polarity shouldn't really be important, but to be on the safe side, the wire that ran to the center of the mic (I told you to mark it) should go to the TIP of the plug. 7. Connect the battery. (This battery pack puts out 6.25VDC, I suppose EXTREMELY IMPORTANT!. The red wire goes to the Positive termi- nal, and the white goes to the negative. On my box, if the pack is laying flat, with the exposed part of the batteries pointing up, the positive terminal is the one on the left (if you are fac- ing the terminals) I'd use a multimeter just to be sure. 8. Glue the pc board to the top of the battery (this saves space and hassle later, but is not necessary for operation) 9. Program the thing... I used the QUARTER.VOC file (sorry, i don't have a copy of it in any other format) and I looped it 10 times, with a random delay of between .5 and 1 seconds between each quarter (who puts them in at regular intervals anyway?) Plug the phono plug into your soundcard, turn the volume waaay down (trial and error will give you the proper volume) and play the voc file (after setting the switch on the pc board to the record position, and flipping the SPST at the beginning of the VOC file) 10. Test it... Best way to test is to call a long distance Directory Assis- tance (Im partial to 808-555-1212 which is Hawaii) If it doesn't work, go back to step 9. The ideal volume is one that can be heard clearly, but does not cause the speaker to break up. 11. Once you have the thing programmed, there is no need to keep the phono plug attatched. If you want to save room, cut it off. 12. Put the thing in the case. Drill several holes in the case where the speaker will mount. I mounted the speaker with sil- icone very carefully applied to the edges of the speaker. Same was true of the battery pack. The switch should mount in a hole on the side of the case. Thats it... ------------------ Comments/Questions ------------------ Why the SPST Switch? First off, I thought the switch that came with the thing looked really cheaply made, and would probably break. Secondly, bu put- ting in a switch instead of a momentary switch, it allows me to record $2.50 on the box, and play the whole thing back just by flipping the switch, rather than having to hold it down. There you have it. the Under $10 red-box. -Tox ***************************************************************** A third method has recently appeared which is a real mind blower. A phreak in the Midwest has extensively tested a method of red boxing which uses nothing more than a pair of brass or aluminum whistles. The whistles are 1/4 inch in diameter by 4 inches long and are tuned by means of a wooden dowel rod which fits snugly inside. The whistles can be brought precisely on frequency by tuning them against a known signal source such as a computer ca- pable of producing the tones. Once tuned, the whistles are glued or taped together so they can be blown together to produce the dual tone used in coin signaling. It has been tested and proven that with a little practice these whistles can be used to make free calls. Now you can blow your money without spending a cent. ***************************************************************** Simple Red Boxing If there are two pay phones next to each other, you can call long distance on one and put the coins in the other. When the operator cuts in and asks you to deposit money, drop the coins in the one you are not using, but hold the reciever up to the slots so the operator can hear the bells ring. When you've finished, you can simply press the return button on the phone with the coins, and you'll get them back. (Or tape record the sounds etc) {For this, nowadays, put the reciver up to the earpiece on the other phone and procede as above stated.} +++EOF ______________________________________________________________________ CATSlash Magazine Issue#5 - December 1996 - File #7 of 9 --------------------------------------------------------------------- | Smoke Bombs | | By: Jeriatrick | --------------------------------------------------------------------- Oh, shit! You need cover real bad! What's gonna work? Smoke Bombs! There are many types of smoke bombs. The easiest to make is sugar- potassium nitrate mixture. Standard Smoke Bombs ~~~~~~~~~~~~~~~~~~~ 1. Mix 50 parts sugar and 50 parts potassium nitrate (salt peter) in a pot, or 3 parts sugar to 1 part potassium nitrate. Its up to you, preferences vary. If you want yellow smoke, add in iron oxide (rust!!). If you want this to smell bad, add sulphur (NOTE: This also will destroy someone's lungs if it is lit in an enclosed area!) 2. Put it over a heat source and melt it until it turns brown or white (if its white its better). Careful not to ignite it! The potassium Nitrate can give you about a foot of blue flames (believe me, I know! The first time I tried I almost set my kitchen on fire, and filled my house smoke!). If it starts to smoke, move it off the heat! 3. Put it in a container of some sort. Before it hardens put in a fuse (or electronic device) so that you can light it. If you can't get a good fuse, soak a string in gasoline or pull one off some fireworks. Presto! 4. Next, you can take the seperated crystals, mix in gunpowder and add some alcohol or nail polish. (nail polish works pretty good). This will help it burn more reliably. It is not needed, but best to put in. 5. Remember: The tighter the mixture, the more the smoke. When the mixture binds (after the alcohol or nail polish), PRESS it so it is tightly packed. This is a nice mixture because it is easy and fast to make, and also lights easily. This is probably all the standard anarchist will ever use, however, if you need better quality you can use military stock smoke bombs: Military Smoke Bombs ~~~~~~~~~~~~~~~~~~~ 1. Mix: 45 parts zinc oxide (I think this is those zinc vitamins) or 22 parts titanium dioxide (I think this can be found in some types of face makeup). 72 parts PVC 10 parts aluminum filings 2. Heat the mixture until it melts together (flame hazard here too). 3. Pack in a container. Insert a sparkler as a fuse. This is what the army uses in their bombs, except that the PVC part is 45 parts hexachloroethane. If you can find hexachloroethane, it will work better. This bomb is also a bitch to light, that is why you need a sparkler as a fuse. Once again, iron oxide (rust) or any oxidizer for that matter, will give you yellowish smoke (although, weakly colored). Have phun!!! CATSlash Magazine Issue#5 - December 1996 - File #8 of 9 --------------------------------------------------------------------- | "Jim"(a story) | | By: Jeriatrick | --------------------------------------------------------------------- This is a story about me, from a while ago. This was before ED-Tel became Tellus, so when you dialed an ED-Tel operator, it was really an AGT operator out of Calgary. It was in the summer,to learn how to better use my beige box, I called an AGT operator. Then I made up a story. I said I had a lineman's handset I had stolen from an ED-Tel van. At first she didn't believe me, but when I gave her an accurate description of one that I had seen before, I grabbed her attention. She immediatly locked up the line! I did this for several times. The conversations went something like this: OPERATOR: Hello, AGT operator speaking. ME: Hello, I was wondering if you could help me. OPERATOR: What's the problem? ME: You see, I stole this phone type thing from an ED-Tel van... OPERATOR: What, I didn't hear that correctly. ME: I said I stole this phone thing from an ED-Tel van, and I want to know how to use it. OPERATOR: I'm not going to help you! You stole it! ME: Can you connect me with someone who can tell me how it works then? OPERATOR: Your not getting me to help you! Maybe I'll connect you to the police! ME: Oh, come on ! I'll send you a cheque if you tell me. OPERATOR: I'm not going to help you. If you want help go to an ED-Tel phone exchange in a mall... ME: Will they give me something in return? OPERATOR: Yeah, maybe a trip to the police station. Thats all. Good-bye! This went on for a week or two. Finally I got operators to connect me with ED Tel security, I knew that they could give me the info: OPERATOR: ED-Tel security, I hear we have a problem with you. ME: Yeah, I have this problem, see I stole this phone thing from an ED-Tel van and the operators won't tell me how to use it. Can you? OPERATOR: Listen, I know who you are. ME: Ok, where? OPERATOR: ME: Bet you can't tell me which area of Edmonton I'm in. OPERATOR: Look, just who are you? ME: My name is Jim Chamzuck OPERATOR: and where do you live Jim. ME: Yeah right, like I'm gonna tell you... At that point I hung up. She locked up the phone as usual, because 30 minutes later I picked up the phone and was greeted by "Hello Jim". After several incidents like that, I was known notoriously by all the AGT operators. They made memos about me and my "handset" for all the operators. I also got a spot in the student crime stoppers list. One night I lucked out. I was connected to ED-Tel security, and I ran into a guy who was willing to negotiate. He said if I told him where I stole the handset (so the lineman could get a new one), he would tell me how to use it. I said I couldn't quite remember, so we negotiated. While talking to him, they brougt in a guy who knew a lot about using the handsets to give him info. In return, since I really didn't steal the handset I made up a story that it was by the coliseum. We talked for about an hour, echanging information on the use and price of the handset. Finally, in the background, I heard the supervisor telling him something about paying overtime (it was an hour past ED-Tel security's closing time), so he asked if I had it on me. Foolishly, I replied "yes". He then put me on hold. Luckily I realized that they were sending somebody to pick me up, so I took off. I heard later that a police car had shown up at the phone booth. After that incident, they were very angry. Almost all calls connected me immediatly to ED-Tel security... OPERATOR: Hello, Jim. Listen I'm still not telling you anything! ME: Hello OPERATOR: Jim! How did you... Whats your problem! After this, I saw a white van pulling into a parking lot. He was talking on his cell and looking at all the payphones nearby. I was on the farthest one from him. Then it clicked ED-TEL SECURITY VAN! I looked at his plates (ED-Tel security vans had no ED-Tel symbols except for their front plates), and sure enough that damn ED-Tel symbol was there. OPERATOR: What's wrong Jim? ME: Nothing. Gotta go. bye! I blasted down a couple of alleys. I don't know how far he chased me befor he gave up because I never looked back at the bastard. After that incident, I realized that the operators were never going to give me any more info on handsets, so Jim retired. Nowadays, this would dosen't work as well. Tellus is so jumpy that any suspicious actions send security vans. Also, operators now are far more educated with knowledge of boxes and lineman's handsets. Just to finish though, if you call an operator, DON'T USE THE ALIAS "JIM". CATSlash Magazine Issue#5 - December 1996 - File #9 of 9 Poison Ice's --------------- --------- ----------- | | | / _____ \ \ | ----- \ \ ------ ----- | | | | | | | | | \ | | | | / | | | | | | | | | | | | | | | | | | | | | | |_|___| | | | | | | | | | | | | --------/ | | | | | | | | | | | | | | | | ----- | | | | | ----/ \_________|/ |__|/ ---------------- ------------ ------------ ---- | | | | --------/ | \ \ | | | ----- ------/ | | |___ | |-\ \ \ | | | | | | | -----/| | | |\ \ \| | | | | | | |/ | | | \ \ | | | | | | | ----- | | | \ \ | | | | | | | |-------- | | | \ | | | | | | -------/| | | | \ |/ -----/ -----------|/ -----/ ------ _____________________________________________________________________ Top ten ways to tell your phreaking equipment is faulty ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 10. Your little sister made it for you at summer camp out of macoroni and string. 9. It is edible if you add water. 8. It has a tag saying " Property of telus OPERATION PHREAKER FREAKOUT" on it. 7. It is made in Taiwan by the same kids who make Kathy Lee Gifords clothes! 6. When activated it locks on to 630 ched! 5. When plugged in to a phone line it sends an electrical shock that stuns you long enough for telus to bust your ass. 4. When the voltage flows into it spring snakes fly out of the reciever. 3. It was used as a christmas ornament on your tree. 2. It doubles as a boomerang. 1. The tag on the bottom says "Made by electrick fire of N.E.R.D" _____________________________________________________________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | The Disclaimer | | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CATSlash Magazine, its writers, or its distributors are not responsible for any incidents occuring from this magazine or past issues.This is for informational purposes only and any procedures described in this magazine are not meant to be done by the reader.So if you blow off your fingers making someone a "Christmas present", we aren't responsible. You are You! O___ \ \ NOOOOOOOOOOOO /___\ / |~ O\ <------------ Santa building a bomb for a bad little |C ~_\ boy, but building it wrong! | ~|__ |__~~~~ / ./ | ~~~~______/ / BOOM | ~~______( ---- . | | \ \ . _____________________________________________________________________ Issues of CATSlash are available at: "&&&"&& "&&&"&& &&"&&a "&&a && "&&" "&&&"&& "&&& && "&&&"&& "&&&"&&"&a &&& && &&& && &&& &&&e&& && &&& &&& && &&& &&& && && &&&e&" &&&e &&& &&& && && &&&e &&&e&& &&&e &&& && && &&& && &&& &&& &&& && && &&& &&& && &&& &&& && && &&& && &&& &&& &&& && && &&& &&& && &&& &&& && && e&&&e&" e&&&e&& e&&" e&&" && && e&&&e&& e&&& && e&&&e&& e&&" && && && The official CATSlash &&&&&&&&&& Call: distribution board! && (403)477-2351 && ___________________________________________________________________________________ /\ |\/ \/| | | _/\ | | /\_ _| \| |/ |_ \ \ / / \ MADE IN / \ Canada / /_____ _____\ | | | | |__| ____ _____ / /\ |\ | /\ | \ /\ / / \ | \ | / \ | \ / \ \ /----\ | \| /----\ | //----\ \____/ \| |/ \|___// \ ______ ____ ____ ____ | \ / \ / | / / |____/ | |/ |__/ /_____ | \ | |\ | \ / | \ \____/ \_____ | \____/ ----------------------------------------------------------- /--\ The Mac Version / / ~~~~~~~~~~~~~~~~ / / ~~~~~~~~~~~~~~~~ -------/ /------- / \--/ \ We also have a Macintosh version /--------------------/ of CATSlash Magazine available /--------------------/ as an application. It includes /--------------------/ pictures, sound, movies and what- \--------------------\ ever other illistrative objects we \--------------------\ place in. It also will come with \ --------- \ Mac H/P/A apps. Check our web page \---/ \----/ for details. CATSlash is Made with Macintosh. Unfortunately, lately our mac page Macs Rule! is down, so if you want a certain Mac issue, E-mail me at Bethlehem and I'll send it to you -Jeriatrick --------------------------------------------------------------------- Be sure to pick up our JANUARY 1997 issue! See ya next year! - End of Issue -